Read the ask →
● Investor memo · Confidential · Pre-seed / Seed

The next generation
of game developers
are the players.

GameGen UGC lets players generate playable game content — units, vehicles, whole factions — from a single prompt, in seconds, inside the match. It's the UGC economy that built Roblox and Fortnite — except players don't assemble pre-made parts anymore. They generate them. And we've already proven it with a finished game.

prompt → "stealth air-superiority fighter, twin tails" → playable unit, ~30s
A unit generated in Doctrine Strike
01 · The shift

AI build tools sell to studios.
We sell to players.

Every AI 3D tool today chases a few thousand professional studios. The real prize is the hundreds of millions of players — unlocked the moment creation stops being a tool you buy and becomes a mechanic you play. That shift is the whole game, and nobody owns it yet.

02 · Why now

Generation just got cents-and-seconds cheap.

For a decade this was impossible. In the last 18 months the cost floor fell out — and studios already adopted it. The picks-and-shovels phase is ending; the player-facing phase is starting now.

$20 per 1M tokens · Nov 2022 $0.07 Oct 2024 · −280×
−280×

Inference cost drop in 18 months.Stanford HAI AI Index 2025

$0.13–0.80

Cost per generated 3D asset today — in 10–30 seconds.Tripo / Meshy pricing, 2026

73%

Of game studios already use AI; 70% for 3D assets.a16z Games, 2024

03 · A proven market

Player-creators already make billions.

This isn't a market we have to invent. Roblox and Fortnite already pay creators billions a year. The catch: today players can only assemble pre-made blocks. Nobody lets them generate.

$1.5B Roblox creators '25 $900M+ Fortnite/UEFN since '23 $500M+ Minecraft marketplace*
22.3M concurrent players

Grow a Garden — built by a teenager on Roblox — set the highest concurrent-player count in gaming history, beating Fortnite. The clearest proof that player-creators are a massive, real market.Game Developer, Aug 2025 · *Minecraft figure is a third-party estimate

04 · The product

Type it. Command it. Seconds later.

In-game, a player opens an “Edit with Magnific” scene, logs in, and describes what they want in a dead-simple prompt UI. The platform hands back a textured, rigged, combat-ready unit — scaled and wired to play. Creation is the game.

Imagine a tankdescribe itcommand it in 30sshare itothers play it
player types: "russian MBT, reactive armor"
…and the platform returns a rigged, on-style, playable unit — not a static prop.
Generated playable tank
05 · The moat

Player content that never breaks the game.

The reason nobody has shipped real generative UGC: quality and moderation fall apart at scale. We solved it in the architecture — slot & prefix rules. Each part is generated to a fixed scale, anchor and locked style, so it drops in correctly and on-brand, every single time.

bodybody
rotorrotor · spins
gungun · auto-aim
missilesmissiles · fire
assembled helicopterassembled · fits · playable

Everyone else Raw generation

  • Drifts off-style, random scale — breaks the game.
  • Moderation bolted on; NSFW / IP leaks.
  • You get a “mesh,” not something playable.

GameGen UGC Constrained generation

  • Slot rules → always fits, always on-brand.
  • Forced style = moderation built in.
  • You get a rigged, combat-wired unit.
06 · Traction

Most decks are a promise.
Ours is a playable game.

Teams raising on this thesis have mock-ups. We have Doctrine Strike — a finished RTS with its entire art library AI-generated. Every unit below was generated from a prompt, in one coherent style, then rigged and wired to play:

M1A2 · USA
T-14 · Russia
Leopard 2 · EU
Arjun · India
F-22 · USA
Su-57 · Russia
J-20 · China
Typhoon · EU
AH-64 · USA
Karrar · Iran
BMPT · Russia
Rafale · EU
190+

Playable units & buildings generated — plus every icon, projectile & prop. 6 factions, one style.

1 click

Prompt → playable unit, fully automated. Swappable AI backend (no vendor lock-in).

Live

Working demo & full walkthrough at magnific.doctrinestrike.com.

07 · Business model

Three revenue lines, one loop.

🪙

Players pay to create

Generation costs cents; players buy credits / premium to create & own content. High-margin, usage-based.

🛒

Marketplace take-rate

Players share, buy & sell their creations. We take a cut — the Roblox/UEFN model, on generated content.

🧩

B2B2C licensing

Other studios embed the layer. More studios → more assets → more players → more studios.

08 · Market

A big category, compounding fast.

$1.9B 2024 $7.2B 2029 ~31% CAGR
$7.2B

GenAI-for-3D by 2029 (from $1.9B in '24).The Business Research Company

~$24B

UGC-gaming market by 2032.6Wresearch · directional

$1.8B

Invested in AI×gaming in 5 yrs — 65% into in-game content generation. Our exact lane.InvestGame

09 · Why us

Everyone is one step away from the player.

The fieldWhat they doWhy we win
Astrocade · Series AI · BitmagicGenerate a whole game from a promptWe generate playable content inside real games — and shipped a title to prove it
Kaedim · Scenario · LayerAI asset tools for studios (B2B)We sell to the player (B2C) — orders of magnitude more users
Tripo · Meshy · HunyuanGeneration backendsOur swappable infrastructure, not rivals — we own the player-facing layer

Comparable seed rounds in this exact lane: Astrocade $12M (NVIDIA, Roblox's Baszucki), Series AI $7.9M (a16z Games), Bitmagic $4M (Supercell), Hidden Door $7M, Remix $5M. AI×gaming startups command ~2.5× the first-round valuation of non-AI gaming peers.

10 · Team

A studio that ships — and already built the hard part.

Triple O Games (Canary Islands, Spain). We've shipped a live F2P title — Battle Derby — and built Doctrine Strike and its full generative pipeline in-house: the exact tech this platform is made of. Founder-led, lean, grant-backed (Canarias Financia / ERDF), with access to non-dilutive EU/Spanish capital and the ZEC 4% corporate-tax regime. Capital-efficient by design.

● The ask

Raising ~€2M to put generation in players' hands.

An 18-month runway to launch Doctrine Strike with the live in-game creator and hit the traction that unlocks a Series A: real players generating, real assets created, retention & monetization proven.

~€1M
Non-dilutive

ENISA · CDTI Neotec · SODECAN / Canarias Financia · EIC / Horizon Europe · ZEC tax shield. Extends runway, zero cap-table cost.

~€1–1.2M
Private round · SAFE @ ~€8–12M cap

Gaming angels + a European lead — the funds behind the comps: Play Ventures, Sisu, LVP, Bitkraft, Supercell.

  • Consumer creator — “Edit with Magnific” + login + onboarding
  • Launch Doctrine Strike & acquire player-creators
  • Subsidize generation early to buy the category
  • Marketplace v1 — share / buy / sell assets
  • Hire 2–3 (engineering + GTM)
  • Convert proof → platform with real players
Next milestone → Series A ($6–12M): GameGen UGC with real, paying player-creators.